If you haven't seen advertisements for Wizard 101 then you probably live under a rock. A rock in the middle of Death Valley. A rock that doesn't even leave you room to move.
Look, what I'm trying to say is that this game is advertised a lot, alright?
So you might be wondering, Wow, I see this game a lot. Is it any good? Well, that's a hard question to answer.
The game is obviously targeted at younger kids with colorful worlds and anime-esque characters. Still, the combat is more strategy-based than you see in most MMORPGs nowadays and being a bit older improves the quality of your gameplay.
Each character is given a deck of cards and a "class" that the cards fall into. Each class had positives and negatives (Storm does a lot of damage but has a low hit chance, Death removes a chunk of the enemy's health and gives half of it to the player, etc) and when a card is successfully played, it summons a monster that attacks the enemy or heals the player. It's like a big Yu-Gi-Oh game.
All battles can have up to four players fighting four monsters and this gives a lot of room for teamwork and putting thought into card choices that would go over the head of smaller children.
All in all, it's a game that tries to fit too big an audience and ends up falling short for everyone. Little kids will enjoy the graphics and social interactions, but the finer details of the combat can be too complex for them. Older audiences will find fun in the exploration and combat, but the characters and quests are almost an insult to their intelligence.
Though fun, the combat becomes boring and there isn't much play-time in the free area before you have to pay to reach other areas. I find it more of a disappointment than anything else. Still, it's a good game to distract small children you're supposed to be babysitting.
Rating:
Plot/Characters- 2/10
Gameplay- 8/10
Playability- 4/10
Aesthetics- 3/10
Fun Level- 5/10
Style- 4/10
Total- 4/10, Okay.
Would recommend if you like: Toontown, Yu-Gi-Oh.
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